The new Advanced Optional Assault rules have been in play test since the release of v1 of the rules in July 2011 and got their first public outing at the Salute wargames show this April. They were intended to stay true to the simple to learn and play approach of Gruntz but add some more detail for the close assault activity.
Defenders have an opportunity to react to incoming attacks which is dependent on what condition they are in when a unit assaults them. Running a squad at a well prepared defending unit, who are ready to fire automatic laser or projectile weapons at you is very dangerous but if you manage to suppress the target unit by shooting at them from other units in your force you can make it much easier to overrun them with an Assault. I am calling them advanced rules but they are actually relatively simple and not that far from the original assault.
Don't be afraid of this chart, it might look complicated but you won't need to reference it after a couple of Assaults play throughs.
|Assault Detailed Flow Chart
|Gruntz Advanced Assault Overview
I am ready to take comments and feedback on them and would suggest that before diving in with comments that you take time to listen and absorb the Youtube video, read through the chart and perhaps try it a couple of times in a test game. I am always happy to keep refining down and adding clarification from player input. Armchair Generals are also welcome! For all feedback on this release, please use the Forum thread here.